Scripting/Squirrel/Functions/CreateExplosion: Difference between revisions
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* ''int'' '''type''' - The explosion type | * ''int'' '''type''' - The explosion type | ||
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created | * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the explosion to be created | ||
* ''int'' '''playerCaused''' - | * ''int'' '''playerCaused''' - the ID of the player to blame the explosion on, or -1 for no player | ||
* ''bool'' '''onGround''' - To be added | * ''bool'' '''onGround''' - To be added | ||
Revision as of 18:39, 26 July 2014
This function will create an explosion at the given location.
Syntax
CreateExplosion( world, type, pos, playerCaused, onGround )
Arguments
- int world - The world ID
- int type - The explosion type
- Vector pos - The position of the explosion to be created
- int playerCaused - the ID of the player to blame the explosion on, or -1 for no player
- bool onGround - To be added
Example
This page needs an example. We will try our best to complete the wiki as soon as possible.