Scripting/Squirrel/Functions/PlaySound: Difference between revisions

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Line 9: Line 9:
     if ( cmd == "sound" )
     if ( cmd == "sound" )
     {
     {
    PlaySound( player.UniqueWorld , 30 , player.Pos );
          PlaySound( player.UniqueWorld , 30 , player.Pos );
     }
     }
</source>
</source>


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* ''int'' '''sound''' - The sound ID
* ''int'' '''sound''' - The sound ID
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the sound to be played at
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the sound to be played at
=== Notes ===
== Notes ==
Use [[player.UniqueWorld]] to play sound for a specific player.
Use [[Scripting/Squirrel/Functions/Player.UniqueWorld|Player.UniqueWorld]] to play sound for a specific player.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}

Revision as of 19:56, 17 October 2014

This function will play a sound at a certain position.

Syntax

PlaySound( world, sound, pos )

Example

function OnPlayerCommand( player,cmd , text )
     if ( cmd == "sound" )
     {
          PlaySound( player.UniqueWorld , 30 , player.Pos );
     }

Arguments

  • int world - The world ID
  • int sound - The sound ID
  • Vector pos - The position of the sound to be played at

Notes

Use Player.UniqueWorld to play sound for a specific player.

Related Functions