Updates: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "__TOC__ === Client === ==== Update 04pb300 ==== <span id="client-04pb300"></span> * Added VC:MP's Steam DLL after solving browser issues with Steam launching * Fixed machi...")
 
No edit summary
Line 5: Line 5:


==== Update 04pb300 ====
==== Update 04pb300 ====
<span id="client-04pb300"></span>
* Added VC:MP's Steam DLL after solving browser issues with Steam launching
* Added VC:MP's Steam DLL after solving browser issues with Steam launching
* Fixed machine IDs not being received properly
* Fixed machine IDs not being received properly
Line 14: Line 12:
* Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
* Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
* Fixed the 0.4 splash screen not actually loading
* Fixed the 0.4 splash screen not actually loading
==== Update 04pb402 ====
* Fixed radio glitching out when server weather was set to rain
* Slightly optimized custom object loading
* Additional checks to prevent crashes
* Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons
==== Update 04rel000 ====
* Implement server redirection and /allowredirect
* Ghosted vehicles are no longer solid on the local player's screen.
* Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first.
* Spectating a player who switches interiors now switches the interiors on your screen to theirs.
* Remote players should no longer crouch and sprint at the same time.

Revision as of 20:40, 17 October 2014


Client

Update 04pb300

  • Added VC:MP's Steam DLL after solving browser issues with Steam launching
  • Fixed machine IDs not being received properly
  • Disabled several debugging commands, a couple of which deliberately raised a client crash
  • Increased the game's vehicle pool size from 500 to 1000 to match the server's
  • Fixed game crashing when forced to spectate someone who isn't spawned
  • Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
  • Fixed the 0.4 splash screen not actually loading

Update 04pb402

  • Fixed radio glitching out when server weather was set to rain
  • Slightly optimized custom object loading
  • Additional checks to prevent crashes
  • Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons

Update 04rel000

  • Implement server redirection and /allowredirect
  • Ghosted vehicles are no longer solid on the local player's screen.
  • Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first.
  • Spectating a player who switches interiors now switches the interiors on your screen to theirs.
  • Remote players should no longer crouch and sprint at the same time.