Updates: Difference between revisions
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(Created page with "__TOC__ === Client === ==== Update 04pb300 ==== <span id="client-04pb300"></span> * Added VC:MP's Steam DLL after solving browser issues with Steam launching * Fixed machi...") |
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==== Update 04pb300 ==== | ==== Update 04pb300 ==== | ||
* Added VC:MP's Steam DLL after solving browser issues with Steam launching | * Added VC:MP's Steam DLL after solving browser issues with Steam launching | ||
* Fixed machine IDs not being received properly | * Fixed machine IDs not being received properly | ||
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* Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens | * Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens | ||
* Fixed the 0.4 splash screen not actually loading | * Fixed the 0.4 splash screen not actually loading | ||
==== Update 04pb402 ==== | |||
* Fixed radio glitching out when server weather was set to rain | |||
* Slightly optimized custom object loading | |||
* Additional checks to prevent crashes | |||
* Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons | |||
==== Update 04rel000 ==== | |||
* Implement server redirection and /allowredirect | |||
* Ghosted vehicles are no longer solid on the local player's screen. | |||
* Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first. | |||
* Spectating a player who switches interiors now switches the interiors on your screen to theirs. | |||
* Remote players should no longer crouch and sprint at the same time. |
Revision as of 20:40, 17 October 2014
Client
Update 04pb300
- Added VC:MP's Steam DLL after solving browser issues with Steam launching
- Fixed machine IDs not being received properly
- Disabled several debugging commands, a couple of which deliberately raised a client crash
- Increased the game's vehicle pool size from 500 to 1000 to match the server's
- Fixed game crashing when forced to spectate someone who isn't spawned
- Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
- Fixed the 0.4 splash screen not actually loading
Update 04pb402
- Fixed radio glitching out when server weather was set to rain
- Slightly optimized custom object loading
- Additional checks to prevent crashes
- Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons
Update 04rel000
- Implement server redirection and /allowredirect
- Ghosted vehicles are no longer solid on the local player's screen.
- Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first.
- Spectating a player who switches interiors now switches the interiors on your screen to theirs.
- Remote players should no longer crouch and sprint at the same time.