Scripting/Squirrel/Functions/CreatePickup
This wiki is using an old backup from 2020
Some information may be old/missing
This function will create a pickup.
Syntax
1
CreatePickup( model , pos )
2
CreatePickup( model, world, quantity, pos, alpha, isAuto )
3
CreatePickup( model, world, quantity, x, y, z, alpha, isAuto )
Arguments
1
- int model - The model of pickup.
- Vector pos - The pos of pickup.
2
- int model - The model of pickup.
- int world - The world of pickup.
- int quantity - The quantity of pickup.
- Vector pos - The pos of pickup.
- int alpha - The alpha of pickup.
- bool isAuto - (Is auto respawn?)
3
- int model - The model of pickup.
- int world - The world of pickup.
- int quantity - The quantity of pickup.
- float x - The x pos of pickup.
- float y - The y pos of pickup.
- float z - The z pos of pickup.
- int alpha - The alpha of pickup.
- bool isAuto - (Is auto respawn?)
Example 1
The following example will create a pickup. which will be executed by onPickupPickedUp
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "pick1" )
{
CreatePickup(368, Vector(player.Pos.x, player.Pos.y, player.Pos.z));
}
}
Example 2
The following example will create a pickup. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "armourpick" )
{
CreatePickup(368, player.World, 50, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 255, true);
}
}
Example 3
The following example will create a pickup without Vector. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "armourpick" )
{
CreatePickup(368, player.World, 50, player.Pos.x, player.Pos.y, player.Pos.z, 255, true);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.