Scripting/Squirrel/Functions/SetGravity
This wiki is using an old backup from 2020
Some information may be old/missing
This function will set the gravity of the game.
Syntax
SetGravity( gravity )
Arguments
- float gravity - The gravity of the game (default is 0.008)
Example
else if ( cmd == "setgravity" )
{
if ( !text ) MessagePlayer( "Use /setgravity <Gravity>.", player );
else if ( !IsNum( text ) ) MessagePlayer( "Gravity must be an integer.", player );
else {
SetGravity(text.tointeger())
MessagePlayer( "Game gravity has been changed." , player );
}
}
Notes
Related Functions
- GetDeathmatchScoreboard
- GetDeathMessages
- GetDrivebyEnabled
- GetDriveOnWater
- GetFallEnabled
- GetFastSwitch
- GetFlyingCars
- GetFrameLimiter
- GetFriendlyFire
- GetGameModeName
- GetGamespeed
- GetGravity
- GetHour
- GetJoinMessages
- GetJumpSwitch
- GetKillDelay
- GetMaxHeight
- GetMaxPlayers
- GetMinute
- GetObjectCount
- GetPerfectHandling
- GetPickupCount
- GetPlayers
- GetServerName
- GetPassword
- GetShootInAir
- GetShowNametags
- GetShowOnlyTeamMarkers
- GetShowOnRadar
- GetSkinID
- GetStuntBike
- GetSyncFrameLimiter
- GetTaxiBoostJump
- GetTickCount
- GetTimeRate
- GetVehicleCount
- GetVehiclesForcedRespawnHeight
- GetWallglitch
- GetWaterLevel
- GetWeaponSync
- GetWeather
- ReloadScripts
- SetDeathmatchScoreboard
- SetDeathMessages
- SetDrivebyEnabled
- SetDriveOnWater
- SetFallEnabled
- SetFastSwitch
- SetFlyingCars
- SetFrameLimiter
- SetFriendlyFire
- SetGameModeName
- SetGamespeed
- SetGravity
- SetHour
- SetJoinMessages
- SetJumpSwitch
- SetKillDelay
- SetMaxHeight
- SetMaxPlayers
- SetMinute
- SetPerfectHandling
- SetServerName
- SetPassword
- SetShootInAir
- SetShowNametags
- SetShowOnlyTeamMarkers
- SetShowOnRadar
- SetStuntBike
- SetSyncFrameLimiter
- SetTaxiBoostJump
- SetTimeRate
- SetTime
- SetVehiclesForcedRespawnHeight
- SetWallglitch
- SetWaterLevel
- SetWeaponSync
- ShutdownServer