Updates

From Vice City Multiplayer
Revision as of 20:40, 17 October 2014 by Ysc3839 (talk | contribs)
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Client

Update 04pb300

  • Added VC:MP's Steam DLL after solving browser issues with Steam launching
  • Fixed machine IDs not being received properly
  • Disabled several debugging commands, a couple of which deliberately raised a client crash
  • Increased the game's vehicle pool size from 500 to 1000 to match the server's
  • Fixed game crashing when forced to spectate someone who isn't spawned
  • Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
  • Fixed the 0.4 splash screen not actually loading

Update 04pb402

  • Fixed radio glitching out when server weather was set to rain
  • Slightly optimized custom object loading
  • Additional checks to prevent crashes
  • Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons

Update 04rel000

  • Implement server redirection and /allowredirect
  • Ghosted vehicles are no longer solid on the local player's screen.
  • Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first.
  • Spectating a player who switches interiors now switches the interiors on your screen to theirs.
  • Remote players should no longer crouch and sprint at the same time.