Updates
This wiki is using an old backup from 2020
Some information may be old/missing
Client
Update 04pb300
- Added VC:MP's Steam DLL after solving browser issues with Steam launching
- Fixed machine IDs not being received properly
- Disabled several debugging commands, a couple of which deliberately raised a client crash
- Increased the game's vehicle pool size from 500 to 1000 to match the server's
- Fixed game crashing when forced to spectate someone who isn't spawned
- Fixed occasional crash caused by a player's vehicle appearing to be null on other player's screens
- Fixed the 0.4 splash screen not actually loading
Update 04pb402
- Fixed radio glitching out when server weather was set to rain
- Slightly optimized custom object loading
- Additional checks to prevent crashes
- Re-enabled the /t4 command, which shows the positions of bullets where they collide, for use by scripters who would like to accurately find polygons
Update 04rel000
- Implement server redirection and /allowredirect
- Ghosted vehicles are no longer solid on the local player's screen.
- Added the /connect command for connecting to arbitrary servers while still in the client. Requires /disconnect first.
- Spectating a player who switches interiors now switches the interiors on your screen to theirs.
- Remote players should no longer crouch and sprint at the same time.