Scripting/Squirrel/Functions/Checkpoint.Remove
This wiki is using an old backup from 2020
Some information may be old/missing
Checkpoint.remove : To use it, like others, you need to give the checkpoint a name. For example
function onScriptLoad() { checkp_status = false }
Now lets create the checkpoint
function onPlayerJoin(player) { if(checkp_status == false) { array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2); checkp_status = true; } } Now we may like to delete it when we get 0 players. function onPlayerPart( player ) { if(GetPlayers()-1 == 0) { array.Remove(); checkp_status = false; } } By VCMP Team