Scripting/Squirrel/Functions/Player.SetDrunkLevel
This wiki is using an old backup from 2020
Some information may be old/missing
This page needs a description, or needs a better one. Please help us complete the wiki by writing one.
Syntax
player.SetDrunkLevel(int, int)
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "drunk" )
{
player.SetDrunkLevel( 100, 100 );
}
else if ( cmd == "undrunk" )
{
player.SetDrunkLevel( 0, 0 );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.