Scripting/Squirrel/Functions/Player.Class

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This wiki is using an old backup from 2020
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Syntax

player.Class

Example

player.Class

function onPlayerCommand( player, cmd, text );
	if ( cmd == "class" )
	{
	MessagePlayer( " Your Class is " + player.Class , player );
	}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.