Scripting/Squirrel/Functions/Player.IsSpawned
This wiki is using an old backup from 2020
Some information may be old/missing
Syntax
player.IsSpawned
function onPlayerCommand( player, cmd, text );
if ( cmd == "checkspawn" )
{
local plr = FindPlayer( text );
if ( !plr ) PrivMessage( "Player: '" + text + "' not online", player );
else if ( plr.IsSpawned ) PrivMessage( plr.Name + " has already chosen skin.", player );
else PrivMessage( plr.Name + " He did not choose this skin.", player );
}