Scripting/Squirrel/Functions/Vehicle.Fix
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Some information may be old/missing
This function will fix the vehicle.
Syntax
vehicle.Fix()
Arguments
N/A
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "fix" )
{
local veh = player.Vehicle;
if ( veh ) {
MessagePlayer( "Your vehicle has been fixed.", player );
veh.Fix();
}
else MessagePlayer( "You must be in the vehicle you want to fix.", player );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- ResetAllVehicleHandling
- IsHandlingRuleSet
- SetHandlingRule
- GetHandlingRule
- ResetHandlingRule
- ResetVehicleHandling
- Vehicle.AddRelTurnSpeed
- Vehicle.AddSpeed
- Vehicle.AddTurnSpeed
- Vehicle.Alarm
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Damage
- Vehicle.Delete
- Vehicle.Driver
- Vehicle.EulerAngle
- Vehicle.EulerSpawnAngle
- Vehicle.Fix
- Vehicle.GetHandlingData
- Vehicle.GetOccupant
- Vehicle.GetPart
- Vehicle.GetTyre
- Vehicle.Health
- Vehicle.ID
- Vehicle.Immunity
- Vehicle.IsGhost
- Vehicle.IsHandlingSet
- Vehicle.Kill
- Vehicle.Lights
- Vehicle.Locked
- Vehicle.Model
- Vehicle.Pos
- Vehicle.Radio
- Vehicle.RadioLocked
- Vehicle.RelativeSpeed
- Vehicle.RelativeTurnSpeed
- Vehicle.ResetAllHandling
- Vehicle.ResetHandlingData
- Vehicle.Respawn
- Vehicle.RespawnTimer
- Vehicle.Rotation
- Vehicle.SetFlatTyres
- Vehicle.SetHandlingData
- Vehicle.SetPart
- Vehicle.SetTyre
- Vehicle.Siren
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.Speed
- Vehicle.StreamedForPlayer
- Vehicle.SyncSource
- Vehicle.SyncType
- Vehicle.TurnSpeed
- Vehicle.TurretRotation
- Vehicle.World
- Vehicle.Wrecked