OnCheckpointExited

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Revision as of 10:06, 9 March 2016 by Doom Killer (talk | contribs) (Created page with "This is called when a player exits any checkpoint == Syntax == <pre>function onCheckpointExited( player, checkpoint )</pre> == Arguments == * '''player''' - The pointer of...")
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This is called when a player exits any checkpoint

Syntax

function onCheckpointExited( player, checkpoint )

Arguments

  • player - The pointer of the new player
  • checkpoint - The pointer of the checkpoint

Example

function onCheckpointExited( player, checkpoint )
{
    MessagePlayer( "You have exited a checkpoint! ID: " + checkpoint.ID, player );    
}

Notes

The functions MessagePlayer and Checkpoint.ID were used in this example. More info about them in corresponding pages.

Related Functions