Scripting/Squirrel/Functions/Player.IsSpawned

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Syntax

player.IsSpawned
function onPlayerCommand( player, cmd, text ); 
    if ( cmd == "checkspawn" )
    {
          local plr = FindPlayer( text );
 
          if ( !plr ) PrivMessage( "Player: '" + text + "' not online", player );
          else if ( plr.IsSpawned ) PrivMessage( plr.Name + " has already chosen skin.", player );
          else PrivMessage( plr.Name + " He did not choose this skin.", player );
    }