Announce: Difference between revisions

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(Created page with " == Syntax == <pre>Announce( message, playerTo, type )</pre> == Arguments == * ''Player'' '''playerTo''' - The player to...")
 
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== Syntax ==
== Syntax ==


<pre>Announce( message, playerTo, type )</pre>
<pre>Announce( message, playerTo, type )</pre>




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* ''string'' '''message''' - The message to send
* ''string'' '''message''' - The message to send
* ''int'' '''type''' - The type of the message
* ''int'' '''type''' - The type of the message
== Example ==
<source lang=js>function onPlayerCommand(player, cmd, text)
{
    if (cmd == "ann")
    {
        if (!text) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
        local v = split(text, " ");
        if (v.len() < 3) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
        if (v[1].tolower() == "all") AnnounceAll(text.slice(v[0].len() + v[1].len() + 2), v[0].tointeger());
        else Announce(text.slice(v[0].len() + v[1].len() + 2), FindPlayer(v[1]), v[0].tointeger());
    }
}</source>

Latest revision as of 11:44, 25 April 2017

Syntax

Announce( message, playerTo, type )


Arguments

  • Player playerTo - The player to send the message to
  • string message - The message to send
  • int type - The type of the message

Example

function onPlayerCommand(player, cmd, text)
{
    if (cmd == "ann")
    {
        if (!text) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
        local v = split(text, " ");
        if (v.len() < 3) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
        if (v[1].tolower() == "all") AnnounceAll(text.slice(v[0].len() + v[1].len() + 2), v[0].tointeger());
        else Announce(text.slice(v[0].len() + v[1].len() + 2), FindPlayer(v[1]), v[0].tointeger());
    }
}