OnPlayerCommand

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Revision as of 20:58, 26 July 2014 by Power (talk | contribs) (Created page with "__NOTOC__ This is called when a player uses a command. == Syntax == <pre>function onPlayerCommand( player, cmd, parameters )</pre> == Parameters == * string '''player''' -...")
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This is called when a player uses a command.

Syntax

function onPlayerCommand( player, cmd, parameters )

Parameters

  • string player - The player that use command.
  • string cmd - This is the command that player used.
  • string parameters - This is the list of the parameters as a string.

Example

This example command heal the player if they type /heal.

function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "heal" )
 {
  if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
  else 
  {
   PrivMessage( player, "You healed successfully.");
   player.Health = 100;
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Events

Template:Scripting/Squirrel/Events/Player/onPlayerCommand