Scripting/Squirrel/Functions/Bounds: Difference between revisions

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== Related Functions ==
== Related Functions ==


{{Scripts/Squirrel/Functions/Data Structures}}
{{Scripting/Squirrel/Functions/Data Structures}}

Revision as of 19:46, 2 February 2014

This Data type will hold world boundaries. You will get this Data Type when you use the GetWorldBounds function

Syntax

Bounds Bounds( maxX, minX, maxY, minY )

Arguments

  • maxX - The max X coordination of the boundary.
  • minX - The minimum X coordination of the boundary.
  • maxY - The max Y coordination of the boundary.
  • minY - The minimum Y coordination of the boundary.

Example

function onScriptLoad()
{
	local boundaries = GetWorldBounds();
	print( "Worldboundaries has been set to :" + boundaries.maxX + "," + boundaries.minX + "," + boundaries.maxY + "," + boundaries.minX );
}

Notes

The function GetWorldBounds and call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions