Scripting/Squirrel/Functions/GetWorldBounds: Difference between revisions

From Vice City Multiplayer
Jump to navigation Jump to search
Caution icon
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary
No edit summary
 
Line 23: Line 23:
== Related Functions ==
== Related Functions ==
{{Scripting/Squirrel/Functions/Game_Functions}}
{{Scripting/Squirrel/Functions/Game_Functions}}
[[Category:Scripting/Squirrel/Functions/Game_Functions]]

Latest revision as of 18:05, 30 January 2017

This function will get the world bounds of the server.

Syntax

GetWorldBounds()

Return value

  • Bounds worldbounds - the bounds

Example

function onScriptLoad()
{
	local boundaries = GetWorldBounds();
	print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY );
	return 1;
}

Notes

Call OnScriptLoad were used in this example. More info about them in the corresponding pages.

Related Functions