Scripting/Squirrel/Functions/ResetAllWeaponData: Difference between revisions

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(Created page with "This function will reset a weapon's settings to the defaults. (damage, range, etc) == Syntax == <pre>ResetAllWeaponData( )</pre> == Arguments == * '''N/A''' == Example ==...")
 
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== Example ==
== Example ==
The following example will check if the data value of the weapon, from player's hand, was edited.
The following example will reset all weapons data to defaults.
<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text );

Revision as of 12:31, 20 February 2015

This function will reset a weapon's settings to the defaults. (damage, range, etc)

Syntax

ResetAllWeaponData( )

Arguments

  • N/A

Example

The following example will reset all weapons data to defaults.

function onPlayerCommand( player, cmd, text );
{
     if( cmd == "resetweapons" )
     {
          ResetAllWeaponData( );
          Message( "All weapons were reseted to default settings !!" );
     }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions