Scripting/Squirrel/Functions/SetWeaponDataValue: Difference between revisions

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=== Notes ===
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
Call [[onScriptLoad]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Weapon Functions}}
{{Scripting/Squirrel/Functions/Weapon Functions}}

Revision as of 11:33, 20 February 2015

This function will edit the settings of a weapon. (damage, range, etc)

Syntax

SetWeaponDataValue( weaponID , fieldID, value )

Arguments

  • integer weaponID - model ID of weapon
  • integer fieldID - field ID of data you want to edit ( WeaponDataValue )
  • float value - value to be set

Example

The following example edit the damage value of minigun to "0".

function onScriptLoad()
{
     SetWeaponDataValue( 33, 6, 0 );
}

Notes

Call onScriptLoad were used in this example. More info about them in the corresponding pages.

Related Functions