Scripting/Squirrel/Functions/MessageAllExcept: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>MessageAllExcept(message, player)</pre> | |||
<pre>MessageAllExcept( message, player )</pre> | |||
== Arguments == | == Arguments == | ||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''player''' - The player not to send the message to | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''player''' - The player not to send the message to | ||
== Example == | == Example == | ||
The following example message to all except yourself saying '''Hello all except myself, have fun here'''!: | The following example message to all except yourself saying '''Hello all except myself, have fun here'''!: | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ); | function onPlayerCommand(player, cmd, text); | ||
{ | { | ||
if ( cmd == "msg" ) | |||
{ | |||
MessageAllExcept("Hello all except myself, have fun here!", player ); | |||
} | |||
return 1; | |||
} | } | ||
</source> | </source> | ||
== Notes == | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} |
Revision as of 21:39, 24 April 2016
This function will send a simple message to everyone but the player specified.
Syntax
MessageAllExcept(message, player)
Arguments
- string message - The message to send
- Player player - The player not to send the message to
Example
The following example message to all except yourself saying Hello all except myself, have fun here!:
function onPlayerCommand(player, cmd, text);
{
if ( cmd == "msg" )
{
MessageAllExcept("Hello all except myself, have fun here!", player );
}
return 1;
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.