Scripting/Squirrel/Functions/ClientMessage: Difference between revisions
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== Example == | == Example == | ||
{ | <source lang=squirrel>function onPlayerJoin(player) | ||
{ | |||
ClientMessage("Welcome to our server, [#B200FF]and have fun!"); | |||
}</source> | |||
=== Notes === | === Notes === | ||
Hexadecimal color codes surrounded by square brackets ([#RRGGBB]) will change the color of the text preceding it. | |||
Revision as of 05:53, 22 February 2015
This function will send a coloured message to a player.
Syntax
ClientMessage( message, player, R, G, B )
Arguments
- string message - The message to send
- Player playerTo - The player to send the message to
- int R - The amount of red
- int G - The amount of green
- int B - The amount of blue
Example
function onPlayerJoin(player)
{
ClientMessage("Welcome to our server, [#B200FF]and have fun!");
}
Notes
Hexadecimal color codes surrounded by square brackets ([#RRGGBB]) will change the color of the text preceding it.