OnPlayerDeath: Difference between revisions

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* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died
* ''int'' '''reason''' - [[Scripting/Squirrel/Events/OnPlayerDeath#Death_Reasons|Death reason]]
* ''int'' '''reason''' - [[OnPlayerDeath#Death_Reasons|Death reason]]


=== Death Reasons ===
=== Death Reasons ===

Revision as of 21:14, 1 July 2015

This is called when a player dies. e.g.: drowned or self-kill.

Syntax

function onPlayerDeath( player, reason )

Arguments

Death Reasons

  • Death from falling - 44
  • Death from an explosion - 41
  • Death from drowning - 43

Example

function onPlayerDeath( player, reason )
{
	switch (reason)
	{
		case 44:
		{
			Message(player.Name + " fell down and died.");
			break;
		}
		case 41:
		{
			Message(player.Name + " exploded to bits!");
			break;
		}
		case 43:
		{
			Message(player.Name + " drowned to death.");
			break;
		}
	}
}

Notes

The functions Message and Player.Name were used in this example. More info about them in corresponding pages.

Related Functions