Scripting/Squirrel/Events/Player/onPlayerCommand: Difference between revisions
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=== Notes === | === Notes === | ||
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]]] were used in this example. More info about them in the corresponding pages. | ||
== Related Events == | == Related Events == | ||
{{Scripting/Squirrel/Events/Player/onPlayerCommand}} | {{Scripting/Squirrel/Events/Player/onPlayerCommand}} |
Revision as of 09:17, 24 July 2014
This is called when a player uses a command.
Syntax
function onPlayerCommand( player, cmd, parameters )
Parameters
- string player - The player that use command.
- string cmd - This is the command that player used.
- string parameters - This is the list of the parameters as a string.
Example
This example command heal the player if they type /heal.
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
Notes
Call onPlayerCommand] were used in this example. More info about them in the corresponding pages.