OnPlayerCommand: Difference between revisions

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(Fixed arguments.)
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== Parameters ==
== Parameters ==


* string '''player''' - The player that use command.
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that use command.
* string '''cmd''' - This is the command that player used.
* ''string'' '''cmd''' - This is the command that player used.
* string '''parameters''' - This is the list of the parameters as a string.
* ''string'' '''parameters''' - This is the list of the parameters as a string.


== Example ==
== Example ==

Revision as of 14:32, 2 July 2015

This is called when a player uses a command.

Syntax

function onPlayerCommand( player, cmd, parameters )

Parameters

  • Player player - The player that use command.
  • string cmd - This is the command that player used.
  • string parameters - This is the list of the parameters as a string.

Example

This example command heal the player if they type /heal.

function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "heal" )
 {
  if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
  else 
  {
   PrivMessage( player, "You healed successfully.");
   player.Health = 100;
 }
}

Notes

The function PrivMessage and call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Events