OnPlayerDeath: Difference between revisions

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=== Death Reasons ===
=== Death Reasons ===


* '''''Death from falling''''' - 44
* '''''Death from falling''''' - 44 '''(WEP_FALL)'''
* '''''Death from an explosion''''' - 41
* '''''Death from an explosion''''' - 41
* '''''Death from drowning''''' - 43
* '''''Death from drowning''''' - 43 '''(WEP_DROWNED)'''
* '''''Death from dying in a car''''' - 39
* '''''Death from dying in a car''''' - 39 '''(WEP_VEHICLE)'''
* '''''Suicide''''' - 70
* '''''Suicide''''' - 70 '''(WEP_SUICIDE)'''


== Example ==
== Example ==

Revision as of 10:32, 17 September 2015

This is called when a player dies. e.g.: drowned or self-kill.

Syntax

function onPlayerDeath( player, reason )

Arguments

Death Reasons

  • Death from falling - 44 (WEP_FALL)
  • Death from an explosion - 41
  • Death from drowning - 43 (WEP_DROWNED)
  • Death from dying in a car - 39 (WEP_VEHICLE)
  • Suicide - 70 (WEP_SUICIDE)

Example

function onPlayerDeath( player, reason )
{
	switch (reason)
	{
		case 44:
		{
			Message(player.Name + " fell down and died.");
			break;
		}
		case 41:
		{
			Message(player.Name + " exploded to bits!");
			break;
		}
		case 43:
		{
			Message(player.Name + " drowned to death.");
			break;
		}
		case 39:
		{
			Message(player.Name + " died in a car accident.");
			break;
		}
		case 70:
		{
			Message(player.Name + " suicided.");
			break;
		}
	}
}

Notes

The functions Message and Player.Name were used in this example. More info about them in corresponding pages.

Related Functions