Scripting/Squirrel/Functions/Checkpoint.Owner: Difference between revisions

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(Created page with "This function gets the Owner of a checkpoint. == Syntax == <pre>Checkpoint.Owner</pre> == Example == <source lang="squirrel"> </source> === Notes === == Related Function...")
 
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== Syntax ==
== Syntax ==
<pre>Checkpoint.Owner</pre>
<pre>Checkpoint.Owner</pre>


== Example ==
== Example ==
 
Note: If there is no Owner set for the Checkpoint this function will return: (null : 0x0000000000000000)
<source lang="squirrel">
<source lang="squirrel">
function onPlayerCommand(player, command, arguments)
{
if(cmd == "playercp")
{
CheckpointTest <- CreateCheckpoint(player, 0, player.Pos, RGB(255, 0, 255), 2);
ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255);
}
return 1;
}
</source>
</source>


=== Notes ===
=== Notes ===
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Checkpoint_Functions}}
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}

Revision as of 16:23, 25 April 2016

This function gets the Owner of a checkpoint.

Syntax

Checkpoint.Owner

Example

Note: If there is no Owner set for the Checkpoint this function will return: (null : 0x0000000000000000)

function onPlayerCommand(player, command, arguments)
{
	if(cmd == "playercp")
	{
		CheckpointTest <- CreateCheckpoint(player, 0, player.Pos, RGB(255, 0, 255), 2);
		ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255);
	}
	return 1;
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions