Scripting/Squirrel/Functions/Checkpoint.Owner

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This function gets the Owner of a checkpoint.

Syntax

Checkpoint.Owner

Example

Note: If there is no Owner set for the Checkpoint this function will return: (null : 0x0000000000000000)

function onPlayerCommand(player, command, arguments)
{
	if(cmd == "playercp")
	{
		CheckpointTest <- CreateCheckpoint(player, 0, false, player.Pos, RGB(255, 0, 255), 2);
		ClientMessage("[#ffffff]Checkpoint Owner: " + CheckpointTest.Owner,player,255,255,255);
	}
	return 1;
}

Notes

Call onPlayerCommand and function [[CreateCheckpoint] were used in this example. More info about them in the corresponding pages.

Related Functions