Scripting/Squirrel/Functions/Checkpoint.Radius: Difference between revisions

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function onScriptLoad()
function onScriptLoad()
{  
{  
CheckpointGreen <- CreateCheckpoint( null, 0, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
return 1;
return 1;
}
}
Line 34: Line 34:


{{Scripting/Squirrel/Functions/Checkpoint_Functions}}
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]]

Latest revision as of 17:46, 3 August 2017

This function changes the size of a Checkpoint.

Syntax

Checkpoint.Radius

Arguments

  • int Radius - The size/Radius of the checkpoint

Example

function onScriptLoad()
{ 
	CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
	return 1;
}


function onPlayerCommand( player, command, arguments )
{
	if(cmd == "setcpsize")
	{
		CheckpointGreen.Radius = 5;
		//NOTE: The Checkpoint might disappear use /kill to respawn, the Checkpoint will be visible again and the size will be updated
	}
	return 1;
}

Notes

Call onScriptLoad and onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions