Scripting/Squirrel/Functions/Checkpoint.Remove: Difference between revisions

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Checkpoint.remove is very easy first u need. to give name to checkpoint
This function removes a checkpoint.


== Syntax ==


<pre>Checkpoint.Remove()</pre>


== Example ==


<source lang="squirrel">
function onScriptLoad()
function onScriptLoad()
{  
{
array <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
}
CheckpointWhite <- CreateCheckpoint( null, 0, true, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);
return 1;
}


now delete on playerpart
function onScriptUnload()
{
CheckpointGreen.Remove();
CheckpointWhite.Remove();
return 1;
}
</source>


=== Notes ===


function onPlayerPart( player )
Call [[onScriptLoad]] and [[onScriptUnload]] were used in this example. More info about them in the corresponding pages.
{
array.Remove();
}


By VCMP Team
== Related Functions ==
 
{{Scripting/Squirrel/Functions/Checkpoint_Functions}}
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]]

Latest revision as of 17:47, 3 August 2017

This function removes a checkpoint.

Syntax

Checkpoint.Remove()

Example

function onScriptLoad()
{
	CheckpointGreen <- CreateCheckpoint( null, 0, false, Vector( -378.79, -537.962, 17.2832 ), RGB(255, 0, 255), 2);
	CheckpointWhite <- CreateCheckpoint( null, 0, true, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);
	return 1;
}

function onScriptUnload()
{
	CheckpointGreen.Remove();
	CheckpointWhite.Remove();
	return 1;
}

Notes

Call onScriptLoad and onScriptUnload were used in this example. More info about them in the corresponding pages.

Related Functions