Scripting/Squirrel/Functions/Checkpoint.StreamedToPlayer: Difference between revisions

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function onScriptLoad()
function onScriptLoad()
{
{
CheckpointWhite <- CreateCheckpoint( null, 0, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);
CheckpointWhite <- CreateCheckpoint( null, 0, false, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);


if(CheckpointWhite.StreamedToPlayer == true)
if(CheckpointWhite.StreamedToPlayer == true)

Latest revision as of 18:40, 3 August 2017

This function checks if a checkpoint is only streamed for a Player or for everyone.

Syntax

Checkpoint.StreamedToPlayer

Example

function onScriptLoad()
{
	CheckpointWhite <- CreateCheckpoint( null, 0, false, Vector( 876.45, 432.54, 12.34 ), RGB(255, 255, 255), 2);

	if(CheckpointWhite.StreamedToPlayer == true)
	{
		print("This Checkpoint is only Streamed for a Player.");
	}
	else
	{
		print("This Checkpoint is Streamed for everyone.");
	}
	return 1;
}

Notes

Call onScriptLoad were used in this example. More info about them in the corresponding pages.

Related Functions