Scripting/Squirrel/Functions/ClientMessage: Difference between revisions

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== Notes ==
=== Notes ===
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.



Revision as of 16:50, 25 April 2016

This function will send a coloured message to a player.

Syntax

ClientMessage(message, player, R, G, B)

Arguments

  • string message - The message to send
  • Player playerTo - The player to send the message to
  • int R - The amount of red
  • int G - The amount of green
  • int B - The amount of blue

Example

function onPlayerJoin(player)
{
	ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
	return 1;
}


Notes

Call onPlayerJoin were used in this example. More info about them in the corresponding pages.

Related Functions