Scripting/Squirrel/Functions/Object.MoveTo: Difference between revisions

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(Created page with "This function move an object to a specified local. == Syntax == <pre>object.MoveTo( Vector pos, int time );</pre> == Arguments == * ''Object'' '''object''' - A valid object...")
 
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== Example ==
== Example ==
<pre>myObj = CreateObject(1259, 0, Vector(-879.757, -576.008, 11.3371), 255).RotateTo( Quaternion(0, 0, 0.5, -0.866025), 0 );
<pre>function onScriptLoad()
myObj.MoveTo( Vector(-979.757, -576.008, 10.3371), 1000 )</pre>
{
gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 );
}</pre>
<pre>function onPlayerCommand( player, cmd, text )
{
if(cmd == "test" )
{
MessagePlayer("Gate moved!", player );
                gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 )
}
}</pre>
 
== Related Functions ==
 
{{Scripting/Squirrel/Functions/Object_Functions}}
[[Category:Scripting/Squirrel/Functions/Object_Functions]]

Latest revision as of 18:33, 30 January 2017

This function move an object to a specified local.

Syntax

object.MoveTo( Vector pos, int time );

Arguments

  • Object object - A valid object instance.
  • VECTOR vector - Position where the object will be taken
  • INT time - Time period within which the object has to move, in ms.

Example

function onScriptLoad()
{
 gate <- CreateObject( 3685, 1, 384.108, -505.87, 9.65089, 255 );
}
function onPlayerCommand( player, cmd, text )
{
	if(cmd == "test" )
	{
		MessagePlayer("Gate moved!", player );
                gate.MoveTo( Vector(384.108, -805.87, 9.65089), 1000 )
	}
}

Related Functions