Scripting/Squirrel/Functions/Player.GiveWeapon: Difference between revisions

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(This function will give player a new weapon without resetting old weapons)
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<pre>player.GiveWeapon( WeaponID, Ammo );</pre>
<pre>player.GiveWeapon( WeaponID, Ammo );</pre>
== Arguments ==
'''> Player''' - The player instance.
* ''integer'' '''WeaponID''' - The ID of weapon you want. you can get IDs here [[Weapons]]
* ''integer'' '''Ammo''' - The Ammo amount you want.
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "givewep" )
{
if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerID> <wepID>", player );
else
{
local params = split( text, " " ), plr = FindPlayer(params[0]), wep = params[1];
if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player );
else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player );
else {
plr.GiveWeapon(wep.tointeger(), 500);
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr);
MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player);
}
}
}
}
</source>
=== Notes ===
Call [[Scripting/Squirrel/Events/Player/onPlayerCommand|onPlayerCommand]] were used in this example. More info about them in the corresponding pages.

Revision as of 10:44, 11 March 2016

Syntax

player.GiveWeapon( WeaponID, Ammo );

Arguments

> Player - The player instance.

  • integer WeaponID - The ID of weapon you want. you can get IDs here Weapons
  • integer Ammo - The Ammo amount you want.
function onPlayerCommand( player, cmd, text );
{
	if ( cmd == "givewep" )
	{
	if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerID> <wepID>", player );
	else
	{
	local params = split( text, " " ), plr = FindPlayer(params[0]), wep = params[1];
	if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player );
	else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player );
else {
				plr.GiveWeapon(wep.tointeger(), 500);
				MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr);
				MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player);
			}
		}
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.