Scripting/Squirrel/Functions/Player.GiveWeapon

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Revision as of 10:44, 11 March 2016 by Rathore (talk | contribs) (This function will give player a new weapon without resetting old weapons)
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Syntax

player.GiveWeapon( WeaponID, Ammo );

Arguments

> Player - The player instance.

  • integer WeaponID - The ID of weapon you want. you can get IDs here Weapons
  • integer Ammo - The Ammo amount you want.
function onPlayerCommand( player, cmd, text );
{
	if ( cmd == "givewep" )
	{
	if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerID> <wepID>", player );
	else
	{
	local params = split( text, " " ), plr = FindPlayer(params[0]), wep = params[1];
	if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player );
	else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player );
else {
				plr.GiveWeapon(wep.tointeger(), 500);
				MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr);
				MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player);
			}
		}
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.