Scripting/Squirrel/Functions/Player.GiveWeapon

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This wiki is using an old backup from 2020
Some information may be old/missing

Syntax

player.GiveWeapon( WeaponID, Ammo );

Arguments

> Player - The player instance.

  • integer WeaponID - The ID of weapon you want. you can get IDs here Weapons
  • integer Ammo - The Ammo amount you want.
function onPlayerCommand( player, cmd, text );
{
	else if ( cmd == "givewep" )
    {
    if(!text) MessagePlayer( "[#ffffff]syntax - /givewep <playerName> <wepID>", player );
    else
    {
    local params = split( text, " " ), plr = FindPlayer( params[0] ), wep = params[1];
    if(!plr) MessagePlayer( "[#ffffff]Error - invalid player", player );
    else if(!wep || GetWeaponName(wep.tointeger()) == "Unknown") MessagePlayer( "[#ffffff]Error - invalid wep ID", player );
else
 {
                plr.GiveWeapon(wep.tointeger(), 500);
                MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to you",plr);
                MessagePlayer( "[#DC26FF]"+GetWeaponName(wep.tointeger())+" has given to"+plr.Name,player);
            }
        }
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.