Scripting/Squirrel/Functions/Player.Health: Difference between revisions

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(Created page with "== Syntax == <pre>player.Health</pre> <source lang=squirrel> function onPlayerCommand( player, cmd, text ); if ( cmd == "heal" ) { local health = player.Health; if ( h...")
 
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<pre>player.Health</pre>
<pre>player.Health</pre>
 
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text );

Revision as of 09:12, 25 July 2014

Syntax

player.Health

Example

function onPlayerCommand( player, cmd, text );
	if ( cmd == "heal" )
	{
		local health = player.Health;
		if ( health < 100 )
		{
			// calculate the cost based on their health
			local cost = ( ( 250 / 100 ) * ( 100 - health ) );
			if ( player.Cash >= cost )
			{
				player.Cash -= cost;
				stats[ player.ID ].Cash -= cost;
				player.Health = 100;
				Message( "[#DC26FF] Player [#ffffff][ " + player.Name + " ] [#DC26FF] buy heal [#ffffff](Cost: $" + cost + ")" );
			}
			else MessagePlayer( "[#ffffff]Your no money (Cost: $" + cost + ")", player );
		}
		else MessagePlayer( "[#ffffff]You heve 100hp :)", player );
	}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.