Scripting/Squirrel/Functions/Player.Pos: Difference between revisions
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== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player ); | if ( cmd == "mypos" ) | ||
{ | |||
MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player ); | |||
} | |||
} | } | ||
Revision as of 06:10, 1 May 2015
![](/images/3/35/Notice.png)
Syntax
player.Pos
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "mypos" )
{
MessagePlayer( " [#ffffff]Pos X " + player.Pos.x + ", Pos Y " + player.Pos.y + ", Pos Z " + player.Pos.z , player );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.