Scripting/Squirrel/Functions/Player.SetDrunkLevel: Difference between revisions
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Revision as of 06:54, 4 March 2015
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Syntax
player.SetDrunkLevel(int, int)
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "drunk" )
{
player.SetDrunkLevel( 100, 100 );
}
else if ( cmd == "undrunk" )
{
player.SetDrunkLevel( 0, 0 );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.