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player.SetDrunkLevel(int, int)


function onPlayerCommand( player, cmd, text )
    if ( cmd == "drunk" )
          player.SetDrunkLevel( 100, 100 );
    else if ( cmd == "undrunk" )
          player.SetDrunkLevel( 0, 0 );


Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions

Player Game Functions

These functions exist for compatibility with the R2 Squirrel server.