Scripting/Squirrel/Functions/Vehicle.Alarm

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Revision as of 07:43, 26 April 2019 by Xhefri (talk | contribs) (→‎Syntax)
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Syntax

Vehicle.Alarm = false;
Vehicle.Alarm = true;

Example

function onPlayerCommand( player, cmd, text )

else if ( cmd == "alarmoff" )
{
if ( !player.IsSpawned ) MessagePlayer("You need be spawned to use this command.", player );
else if ( !text ) MessagePlayer( "Use /alarmoff <Vehicle ID>.", player );
else if ( !IsNum( text ) ) MessagePlayer( "Vehicle ID must be an integer.", player );
else {
local Vehicle = FindVehicle( text.tointeger() );
if ( !text ) MessagePlayer( "Use /alarmoff <Vehicle ID>.", player );
else if ( !Vehicle ) MessagePlayer( "Invalid Vehicle.", player );
else {
MessagePlayer( "You turned off alarm for vehicle ID: " + GetVehicleNameFromModel( Vehicle.Model ) + "." , player )
Vehicle.Alarm = false;
}
}
return 0;
}

else if ( cmd == "alarmon" )
{
if ( !player.IsSpawned ) MessagePlayer("You need be spawned to use this command.", player );
else if ( !text ) MessagePlayer( "Use /alarmon <Vehicle ID>.", player );
else if ( !IsNum( text ) ) MessagePlayer( "Vehicle ID must be an integer.", player );
else {
local Vehicle = FindVehicle( text.tointeger() );
if ( !text ) MessagePlayer( "Use /alarmon <Vehicle ID>.", player );
else if ( !Vehicle ) MessagePlayer( "Invalid Vehicle.", player );
else {
MessagePlayer( "You turned on alarm for vehicle ID: " + GetVehicleNameFromModel( Vehicle.Model ) + "." , player )
Vehicle.Alarm = true;
}
}
return 0;
}

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