Scripting/Squirrel/Functions/Vehicle.Fix: Difference between revisions

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This function will fix the vehicle.
== Syntax ==
== Syntax ==
<pre>bool vehicle.Fix()</pre>
 
<pre>vehicle.Fix()</pre>
 
== Arguments ==
 
'''N/A'''


== Example ==
== Example ==
<pre>function onPlayerCommand( player, cmd, text )
 
<source lang="squirrel">
function onPlayerCommand( player, cmd, text )
{
{
if ( cmd == "fix" )
if ( cmd == "fix" )
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                 else MessagePlayer( "You must be in the vehicle you want to fix.", player );
                 else MessagePlayer( "You must be in the vehicle you want to fix.", player );
}
}
}</pre>
}
</source>
 
=== Notes ===
 
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.
 
== Related Functions ==
 
{{Scripting/Squirrel/Functions/Vehicle Functions}}

Revision as of 08:26, 3 August 2015

This function will fix the vehicle.

Syntax

vehicle.Fix()

Arguments

N/A

Example

function onPlayerCommand( player, cmd, text )
{
	if ( cmd == "fix" )
	{
		local veh = player.Vehicle;
		 
                if ( veh ) {
 
                MessagePlayer( "Your vehicle has been fixed.", player );
                veh.Fix();
                }
 
                else MessagePlayer( "You must be in the vehicle you want to fix.", player );
	}
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions