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  • * ''string'' '''gamemodetext''' - The game mode name to be set <source lang=squirrel> ...
    752 bytes (85 words) - 21:48, 30 January 2017
  • <source lang=squirrel> == Related Functions == ...
    1 KB (142 words) - 18:04, 30 January 2017
  • ...ple: To move FORWARD we usually use "W" or "UP_ARROW" key. But since its a game key & its ID is "32768". * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player who changes the key ...
    3 KB (413 words) - 22:17, 30 January 2017
  • This function will set the weather of the game. == Related Functions == ...
    1 KB (110 words) - 08:26, 9 March 2017
  • ! class="mp-content-header mp-title-gradient" | Game Text Codes and Styles Here is a full list of all available game text codes and styles that are usable. ...
    3 KB (340 words) - 23:10, 22 January 2017
  • <source lang=squirrel>InPoly(testX, testY, x1, y1, x2, y2, x3, y3, ...)</source> <source lang=squirrel>InPoly(testX, testY, [x1, y1, x2, y2, x3, y3, ...])</source> ...
    3 KB (363 words) - 16:12, 23 April 2016
  • * Increased the game's vehicle pool size from 500 to 1000 to match the server's * Fixed game crashing when forced to spectate someone who isn't spawned ...
    23 KB (3,482 words) - 20:27, 20 February 2017
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