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This wiki is using an old backup from 2020
Some information may be old/missing
- <source lang=squirrel> function onPickupPickedUp( player, pickup ) ...614 bytes (74 words) - 18:37, 30 January 2017
- <pre>player.State (The player's current state as an integer)</pre> function onPlayerCommand( player, cmd, text ) ...900 bytes (112 words) - 18:57, 30 January 2017
- <pre>player.World;</pre> ...player.World is a function which be used to determine to what world is the player belonging to.</pre> ...461 bytes (57 words) - 18:58, 30 January 2017
- This function will get the wanted level of the player <pre>integer player.WantedLevel;</pre> ...611 bytes (74 words) - 18:58, 30 January 2017
- This Function Plays Sound for any specific player. '''PlaySoundForPlayer(player, soundID)''' ...492 bytes (52 words) - 18:45, 30 January 2017
- This function will disarm the player <pre>player.Disarm();</pre> ...405 bytes (44 words) - 18:47, 30 January 2017
- This is called when a player uses a command. <pre>function onPlayerCommand( player, cmd, parameters )</pre> ...1 KB (141 words) - 19:28, 4 August 2017
- *'''Returns player's current Vehicle Status, as integer.''' <pre>player.VehicleStatus</pre> ...758 bytes (85 words) - 12:45, 12 December 2018
- This function will send a simple message to everyone but the player specified. <pre>MessageAllExcept(message, player)</pre> ...872 bytes (112 words) - 18:18, 30 January 2017
- This variable is a getter/setter of the player's cash. <pre>player.Cash</pre> ...802 bytes (96 words) - 18:47, 30 January 2017
- <pre>player.ShowMarkers = bool</pre> *'''player''': player instance ...697 bytes (81 words) - 14:08, 12 December 2018
- <pre>function onPlayerRequestSpawn( player )</pre> .../Functions#Player_Functions|''Player'']] '''player''' - The Pointer of the player. ...966 bytes (110 words) - 22:14, 30 January 2017
- This function will send a big message on the screen to a player. ...ipting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to ...765 bytes (103 words) - 18:19, 30 January 2017
- <pre>local ID = player.Vehicle.ID;</pre> function onPlayerEnterVehicle( player, vehicle, door ) ...590 bytes (67 words) - 22:03, 30 January 2017
- *'''Sends a player to the Selecting Room ( aka Request Class )''' <pre>player.Select();</pre> ...682 bytes (81 words) - 12:54, 12 December 2018
- This is called when a player exits any checkpoint <pre>function onCheckpointExited( player, checkpoint )</pre> ...794 bytes (92 words) - 22:11, 30 January 2017
- this function allows you to send a private Message ( PM ) to a player. <pre>function onPlayerPM( player, playerTo, text )</pre> ...1 KB (131 words) - 22:15, 30 January 2017
- This function will send a simple message to the player specified. <pre>MessagePlayer(message, player)</pre> ...815 bytes (104 words) - 18:19, 30 January 2017
- This function will send a private message to the player specified. <pre>PrivMessage(player, message)</pre> ...813 bytes (105 words) - 18:19, 30 January 2017
- This function will show the FPS(Frames Per Second) of the player <pre>player.FPS();</pre> ...418 bytes (49 words) - 18:48, 30 January 2017