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Page title matches

  • This function will send a simple message to everyone in the server. <pre>Message(message)</pre> ...
    585 bytes (72 words) - 18:19, 30 January 2017

Page text matches

  • This function will send a fake private message from one player to another. <pre>SendPlayerMessage(playerToFake, playerTo, message)</pre> ...
    942 bytes (121 words) - 18:19, 30 January 2017
  • This function will send a simple message to everyone in the server. <pre>Message(message)</pre> ...
    585 bytes (72 words) - 18:19, 30 January 2017
  • This function will send a big message on the screen to a player. <pre>Announce(message, playerTo, type)</pre> ...
    765 bytes (103 words) - 18:19, 30 January 2017
  • This will message the chat when a player spawns. <source lang="squirrel"> ...
    780 bytes (96 words) - 22:15, 30 January 2017
  • <source lang="squirrel"> function onPlayerCrashDump( player, CrashReport ) Message( "** " + player.Name + " left server. [Crash]!" ); ...
    714 bytes (82 words) - 22:16, 30 January 2017
  • This function will send a simple message to everyone but the player specified. <pre>MessageAllExcept(message, player)</pre> ...
    872 bytes (112 words) - 18:18, 30 January 2017
  • This function will send a simple message to the player specified. <pre>MessagePlayer(message, player)</pre> ...
    815 bytes (104 words) - 18:19, 30 January 2017
  • This function will send a private message to the player specified. <pre>PrivMessage(player, message)</pre> ...
    813 bytes (105 words) - 18:19, 30 January 2017
  • This function will send a coloured message to a player. <pre>ClientMessage(message, player, R, G, B)</pre> ...
    835 bytes (113 words) - 18:18, 30 January 2017
  • This function will send a private message to everyone in the server. <pre>PrivMessageAll(message)</pre> ...
    696 bytes (88 words) - 18:19, 30 January 2017
  • * '''bodypart''' - [[Scripting/Squirrel/Constants#Body_Part|Bodypart ID]] <source lang="squirrel"> ...
    1,021 bytes (121 words) - 20:43, 22 June 2019
  • The following example send a personal message saying '''Hey you, have fun here'''!: <source lang=squirrel> ...
    452 bytes (49 words) - 18:47, 30 January 2017
  • <pre>function onPlayerChat( player, message )</pre> * [[Scripting/Squirrel/Functions#Player_Functions|Player]] '''player''' - The player. ...
    746 bytes (93 words) - 22:15, 30 January 2017
  • *[[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that changed his na <source lang=squirrel> ...
    893 bytes (111 words) - 22:16, 30 January 2017
  • This function will send a big message on the screen to every player. <pre>AnnounceAll(message, type)</pre> ...
    854 bytes (102 words) - 18:18, 30 January 2017
  • * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died <source lang="squirrel"> ...
    1 KB (173 words) - 22:15, 30 January 2017
  • Message( ">" + player.Name + " has entred on hide mode." ); == Related Functions == ...
    415 bytes (44 words) - 18:50, 30 January 2017
  • <source lang="squirrel"> Message( "** " + killer.Name + " team-killed " + player.Name " (" + GetWeaponName( ...
    957 bytes (112 words) - 22:15, 30 January 2017
  • Message("" +player.Name+" will be right back."); Message(""+player.Name+" Is Now Back!"); ...
    285 bytes (33 words) - 22:16, 30 January 2017
  • this function allows you to send a private Message ( PM ) to a player. ...ons#Player_Functions|''Player'']] '''player''' - The player that sends the message. ...
    1 KB (131 words) - 22:15, 30 January 2017
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