Template:Scripting/Squirrel/Events/Player Events: Difference between revisions

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* [[onPlayerEndTyping]]( player )
* [[onPlayerEndTyping]]( player )


* [[onLoginAttempt]]( playerName, password, IpAddress )
* [[onLoginAttempt]]( playerName, password, ipAddress )
* [[onNameChangeable]]( player )
* [[onNameChangeable]]( player ) // Currently can't work.


* [[onPlayerMove]]( player, lastX, lastY, lastZ, newX, newY, newZ )
* [[onPlayerMove]]( player, lastX, lastY, lastZ, newX, newY, newZ )
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* [[onPlayerWeaponChange]]( player, oldWep, newWep )
* [[onPlayerWeaponChange]]( player, oldWep, newWep )


* [[onKeyDown]]( player, bindid )
* [[onKeyDown]]( player, bindID )
* [[onKeyUp]]( player, bindid )
* [[onKeyUp]]( player, bindID )
* [[onPlayerAwayChange]]( player, NewStatus )
* [[onPlayerAwayChange]]( player, newStatus )
* [[onPlayerSpectate]]( player, target )
* [[onPlayerSpectate]]( player, target )
* [[onPlayerCrashDump]]( player, CrashReport )
* [[onPlayerCrashDump]]( player, crashReport )
* [[onPlayerNameChange]]( player, oldName, newName )
* [[onPlayerNameChange]]( player, oldName, newName )
* [[onPlayerActionChange]]( player, OldAction, NewAction )
* [[onPlayerActionChange]]( player, oldAction, newAction )
* [[onPlayerStateChange]]( player, OldState, NewState )
* [[onPlayerStateChange]]( player, oldState, newState )
* [[onPlayerOnFireChange]]( player, IsOnFireNow )
* [[onPlayerOnFireChange]]( player, isOnFireNow )
* [[onPlayerCrouchChange]]( player, IsCrouchingNow )
* [[onPlayerCrouchChange]]( player, isCrouchingNow )
* [[onPlayerGameKeysChange]]( player, OldKeys, NewKeys )
* [[onPlayerGameKeysChange]]( player, oldKeys, newKeys )
* [[onCheckpointEntered]]( player, checkpoint )
* [[onCheckpointExited]]( player, checkpoint )
* [[onSphereEntered]]( player, sphere)

Latest revision as of 15:03, 11 March 2016