GetWhiteScanLines: Difference between revisions
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(Created page with "This function will return the current status of the White Scan Lines of any specified player. == Syntax == <pre>GetWhiteScanLines( player )</pre> == Arguments == '''player...") |
m (→Example) |
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if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player ); | if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player ); | ||
else{ | else{ | ||
local plr = | local plr = FindPlayer( text ); | ||
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player ); | if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player ); | ||
else { | else { |
Latest revision as of 13:09, 21 March 2016
This function will return the current status of the White Scan Lines of any specified player.
Syntax
GetWhiteScanLines( player )
Arguments
player = Instance of the player.
Return value
- bool toggled - true or false
Example
This command will check whether the White Scan Line is on or off of the player
function onPlayerCommand(player,cmd,text)
{
if(cmd=="whitescan")
{
if ( !text ) MessagePlayer("Usage: /" + cmd + " [Player/ID]", player );
else{
local plr = FindPlayer( text );
if ( !plr ) MessagePlayer("** [ERROR]: >> Invalid Player.", player );
else {
MessagePlayer("White Scan Line Status: "+GetWhiteScanLines( plr ),player);
}
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.
By Anik