Scripting/Squirrel/Functions/ClientMessage: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>ClientMessage(message, player, R, G, B)</pre> | |||
<pre>ClientMessage( message, player, R, G, B )</pre> | |||
== Arguments == | == Arguments == | ||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | ||
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== Example == | == Example == | ||
<source lang=squirrel> | |||
<source lang=squirrel>function onPlayerJoin(player) | function onPlayerJoin(player) | ||
{ | { | ||
ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245); | |||
}</source> | return 1; | ||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:18, 30 January 2017
This function will send a coloured message to a player.
Syntax
ClientMessage(message, player, R, G, B)
Arguments
- string message - The message to send
- Player playerTo - The player to send the message to
- int R - The amount of red
- int G - The amount of green
- int B - The amount of blue
Example
function onPlayerJoin(player)
{
ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
return 1;
}
Notes
Call onPlayerJoin were used in this example. More info about them in the corresponding pages.