Scripting/Squirrel/Functions/ClientMessage: Difference between revisions

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== Syntax ==
== Syntax ==
 
<pre>ClientMessage(message, player, R, G, B)</pre>
<pre>ClientMessage( message, player, R, G, B )</pre>


== Arguments ==
== Arguments ==
* ''string'' '''message''' - The message to send
* ''string'' '''message''' - The message to send
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to
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== Example ==
== Example ==
<source lang=squirrel>
function onPlayerJoin(player)
{
ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
return 1;
}
</source>


{{Scripting/Needs_Example}}


=== Notes ===
=== Notes ===
 
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Messages}}
{{Scripting/Squirrel/Functions/Messages}}
[[Category:Scripting/Squirrel/Functions/Message_Functions]]

Latest revision as of 18:18, 30 January 2017

This function will send a coloured message to a player.

Syntax

ClientMessage(message, player, R, G, B)

Arguments

  • string message - The message to send
  • Player playerTo - The player to send the message to
  • int R - The amount of red
  • int G - The amount of green
  • int B - The amount of blue

Example

function onPlayerJoin(player)
{
	ClientMessage("Welcome to our server, [#B200FF]and have fun!",player,12,255,245);
	return 1;
}


Notes

Call onPlayerJoin were used in this example. More info about them in the corresponding pages.

Related Functions