Scripting/Squirrel/Functions/AnnounceAll: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>AnnounceAll(message, type)</pre> | |||
<pre>AnnounceAll( message, type )</pre> | |||
== Arguments == | == Arguments == | ||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''int'' '''type''' - The type of the message | * ''int'' '''[[Game_Text_Codes_and_Styles|type]]''' - The type of the message | ||
== Example == | == Example == | ||
<source lang=squirrel> | |||
< | function onPlayerCommand(player, command, arguments) | ||
{ | { | ||
if ( !text ) PrivMessage ( player, "Use /" + cmd + " <message> | if (cmd == "ann" || cmd == "announce") | ||
else | { | ||
{ | if(!text) | ||
AnnounceAll ( text + "", 3); | { | ||
MessagePlayer(">> You have announced: " + text | PrivMessage(player, "Use /" + cmd + " <message>"); | ||
} | |||
else | |||
{ | |||
AnnounceAll ( text + "", 3); | |||
MessagePlayer(">> You have announced: " + text,player ) | |||
} | |||
} | |||
return 1; | |||
} | } | ||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:18, 30 January 2017
This function will send a big message on the screen to every player.
Syntax
AnnounceAll(message, type)
Arguments
- string message - The message to send
- int type - The type of the message
Example
function onPlayerCommand(player, command, arguments)
{
if (cmd == "ann" || cmd == "announce")
{
if(!text)
{
PrivMessage(player, "Use /" + cmd + " <message>");
}
else
{
AnnounceAll ( text + "", 3);
MessagePlayer(">> You have announced: " + text,player )
}
}
return 1;
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.