Scripting/Squirrel/Functions/Announce: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre>Announce(message, playerTo, type)</pre> | |||
<pre>Announce( | |||
== Arguments == | == Arguments == | ||
* ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | * ''[[Scripting/Squirrel/Functions#Player Functions|Player]]'' '''playerTo''' - The player to send the message to | ||
* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''int'' '''type''' - The type of the message | * ''int'' '''[[Game_Text_Codes_and_Styles|type]]''' - The type of the message | ||
== Example == | == Example == | ||
<source lang=squirrel> | |||
{ | function onPlayerJoin(player) | ||
{ | |||
Announce("Welcome to our server", player, 0); | |||
return 1; | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerTeamKill]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Messages}} | {{Scripting/Squirrel/Functions/Messages}} | ||
[[Category:Scripting/Squirrel/Functions/Message_Functions]] |
Latest revision as of 18:19, 30 January 2017
This function will send a big message on the screen to a player.
Syntax
Announce(message, playerTo, type)
Arguments
- Player playerTo - The player to send the message to
- string message - The message to send
- int type - The type of the message
Example
function onPlayerJoin(player)
{
Announce("Welcome to our server", player, 0);
return 1;
}
Notes
Call onPlayerTeamKill were used in this example. More info about them in the corresponding pages.